Clash4

A resource management and preparation game and a race to the Clash bridge.
Rules under development.

SETUP

  • ALL 6 TOWERS ARE PLACED ON THE BOARD AND 2 PLAYERS BATTLE TO TAKE TERRITORY, BUILD RESOURCES, OUTPOSTS AND TOWERS.

  • START WITH 1 CLUSTER IN THE STARTING HUT 

  • EACH CLUSTER CAN ONLY MOVE TWO SPACES ON A ROAD PER TURN.

  • EACH PIECE CAN ONLY MOVE 1 SPACE ON A TILE WITH NO ROAD.

  • 3 MAXIMUM CLUSTERS PER TILE

TOWERS

  • EACH TOWER CAPTURED GIVES YOU 1 MORE CLUSTER PER TURN.

  • LANDING ON A SPOT THAT ANOTHER PLAYER OCCUPIES STARTS A BATTLE. 1 TRIANGLE DIE IS ROLLED

  • LOWEST OVERALL NUMBER WINS

  • IF THE DEFENDER IS IN AN OUTPOST THE DEFENDER ALSO ROLLS A SQUARE DIE. LOWEST NUMBER ROLLED PREVAILS.

  • IF A PLAYER ROLLS A SQUARE IT KNOCKS THE ENEMY BACK 2 SPACES 

  • IF THE ATTACKER ROLLS A TRIANGLE THE DEFENDER IS PULLED OUT OF THE OUTPOST AND THEY BOTH THEN ROLL THE TRIANGLE DIE.

  • IF YOU HAVE TWO OR MORE ALLEY CLUSTERS IN ONE SPACE THEY CAN MOVE IN THE NEXT TURN TOGETHER BUT ONLY 1 SPACE AT A TIME. IF THEY ARE 2 SPACES FROM THE ENEMY THEY CAN CHARGE 2 SPACES IN ONE TURN ON A ROAD

  • EACH CLUSTER GETS AN ATTACK SO AN EXAMPLE 3V1 WOULD HAVE 3 CHANCES TO KILL THE ENEMY.

  • TO TAKE AN OCCUPIED TOWER YOU ROLL BOTH DICE WHILE THE TOWER DEFENDER ONLY ROLLS THE TRIANGLE DIE.

  • PIECES THAT LOOSE IN BATTLE GET TAKEN OFF THE BOARD

  • TAKES 1 TURN TO GET TO AN OUTPOST (a tile with a square indent) AND 1 TURN TO SET IT UP (TO BE ABLE TO PUT YOUR PIECE INTO THE SQUARE). 

  • ONCE YOU HAVE ALL OF YOUR CLUSTERS OUT YOU CAN START MOVING THE ONE IN THE TOWERS OUT TO ATTACK.

  • EACH PLAYER GETS 2 STOCKPILES. EACH STOCKPILE ALLOWS 1 EXTRA MOVEMENT PER TURN. CREATING A STOCKPILE REQUIRES TURNING ONE CLUSTER INTO WORKERS AT THE STOCKPILE DISTRIBUTING FOOD AND RESOURCES.

  • THE CLUSTER HAS TO MOVE INTO THE SPACE WHERE THE STOCKPILE WILL BE PLACED AND THEN THE BUILD THE STOCKPILE FOR THE COST OF ONE TURN

HUTS

  • DOTS ARE HUTS. YOU SPAWN NEW CLUSTERS ONE PER HUT.

  • YOU CAPTURE A HUT BY PASSING IT ON THE ROAD. YOU CAN SPAWN IN ANY HUT THAT YOU HAVE A CLUSTER FURTHER DOWN THE ROAD FROM. 

OUTPOSTS

  • THE SMALL SQUARES ARE BUILDABLE OUTPOSTS.

  • USING THE MAIN COLOR CLUSTERS YOU CAN CAPTURE AN OUTPOST FOR A DEFENSIVE POSITION.

  • FOR THE COST OF ONE TURN AND YOUR CLUSTER YOU CAN BUILD AN OUTPOST.

  • MOVING INTO A SPACE WITH AN OUTPOST STARTS A BATTLE.

  • THE OUTPOST ACTS LIKE A SINGLE CLUSTER.

BOARD SETUP

BOARD START

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© 2018 BY ICEFIRED GAMES INC