EDGE.LINE
Flip over the board pieces for even more gaming fun. A blast for up to 6 players.

With 100 tiles you will build a map of edges, lines and dots with each player trying to claim the most points. The App or score sheet will keep track of your score.
RULES AND OBJECTIVES:
Rift start
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You start the game with the Rift (the pieces with the red crack)
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You start and end the rift with the dot pieces. Start by placing one of the dot end pieces.
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Then make a random stack with the other dot end piece as the last piece.
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Players then pick in turn from the stack.
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Once the rift is finished the rest of the game begins
Triangle Start
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Alternatively you can start the game with the triangle and 3 straight lines. The Rift pieces are mixed into the normal piece piles in this mode and also players have to play Rift pieces on the Rift.
Rest of the Game
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All the piece are shuffled and then stacked in even piles next to each other.
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Pieces are then drawn in the same order one at a time.
Scoring
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Each Line gives 1 point per Tile and 2 for each Tile with a Square.
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Completing a Line in game gives 2 points.
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Each Edge gives 2 points per Tile and 4 for each Edge with a Square.
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Completing an Edge in game gives 4 points
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Completing an Edge with a Tower before the end of the game gives 10 points for the tile with the Tower. Otherwise you get 6 points for an Edge with Tower at the end of the game.
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Each Dot gives 1 point for each tile surrounding the Dot plus 1 for the Dot tile. Each tile with a Square around the Dot gives 2 points.
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Completing a Dot in game gives 3 points.
WIN CONDITION:
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Once all pieces have been played the game is over
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The player with the highest score wins.
PIECE RULES
DS
SQUARE DIE
1

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Special pieces have squares and require the use of the square die to win conflicts.
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The more squares connected give more rolls to win.
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Example : 1 square vs 2. The 1 gets one roll while the 2 gets two. Lowest number wins.
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A square rolled by the defender kills the attacker.
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A square rolled by the attacker kills the attacker.
C
CLUSTER
9

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9 Clusters per color.
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6 players max with 100 board pieces
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Use a Cluster to claim an edge, line or dot.
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If you complete something or are killed trying to claim or defend something you will get your cluster back.
T
TOWER
1

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In 8 different colors.
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Towers are used to make claiming multiple edges safer. The other players cannot join or steel your edges unless they are joining with their own Tower.
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One cluster has to be placed on the tower and you will get it back if you complete the edges in game.
SCORE CARD RULES:
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1 Cluster is used to keep score which reduces the playable Clusters to 8.
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Landing on a square occupied by another player knocks the other player back 1 point.
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Landing on a red square(or black if printed Black & White)with an exact score gains a bonus 4 points
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Landing on one of the 2 center towers knocks everyone back 9 spaces except anyone on the tower.
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Use the PDF below to print from.
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Landing on a player in a Tower knocks them back 20 points
BOARD PDF
