JUMP
Not your typical Checkers or Draught game for sure.

Jumps is kinda like Checkers but with a larger board and some new piece rules.
RULES AND OBJECTIVES:
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Players move in a diagonal direction and either forward or reverse depending on piece.
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Players jump their opponent to remove their pieces.
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Players jump multiple opponents to upgrade their pieces.
WIN CONDITION:
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1st person to eliminate all of the opponents pieces.
BOARD SETUP
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10X10 Square.

PIECE RULES
J
JUMPER
15

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Jumper can Jump diagonally forward only.
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Can not Jump a Leaper or Vaulter.
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Jumping two enemy Jumpers in a row will promote the Jumper to a Leaper.
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Can be promoted to a Leaper if Jumper reaches the other side.
LE
PURE LEAPER
5

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Can Jump diagonally forward or reverse
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Can not jump a Vaulter
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If Jumps an enemy promoted Leaper the Enemy is changed to a Jumper
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If Leaper jumps a pure Leaper he is removed
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Can be promoted to a Vaulter
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Jumping two enemies in a row will promote the Leaper to a Vaulter.
J
LEAPER
S

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Promoted Leaper can Jump diagonally forward or reverse
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Can not jump a Vaulter
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If Jumps an enemy promoted Leaper the Enemy is changed to a Jumper
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If Leaper jumps a pure Leaper it is removed
LE
VAULTER
S

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Vaulter can Jump diagonally forward or reverse direction
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Can Vault 2 pieces in one direction
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Can vault over an empty space or friendly plus an enemy
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Can chain together double jumps
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If jumps an enemy Vaulter the enemy is changed to a leaper.
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If jumps an enemy pure Leaper the enemy is removed
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If jumps an enemy Promoted Leaper the enemy is changed to a Jumper.