JUMP

Not your typical Checkers or Draught game for sure. 
Jumps is kinda like Checkers but with a larger board and some new piece rules.
RULES AND OBJECTIVES:
  • Players move in a diagonal direction and either forward or reverse depending on piece.

  • Players jump their opponent to remove their pieces.

  • Players jump multiple opponents to upgrade their pieces.

WIN CONDITION:
  • 1st person to eliminate all of the opponents pieces.

BOARD SETUP
  • 10X10 Square.

PIECE RULES​
J

JUMPER

15
  • Jumper can Jump diagonally forward only.

  • Can not Jump a Leaper or Vaulter.

  • Jumping two enemy Jumpers in a row will promote the Jumper to a Leaper.

  • Can be promoted to a Leaper if Jumper reaches the other side. 

LE

PURE LEAPER

5
  • Can Jump diagonally forward or reverse

  • Can not jump a Vaulter

  • If Jumps an enemy promoted Leaper the Enemy is changed to a Jumper

  • If Leaper jumps a pure Leaper he is removed

  • Can be promoted to a Vaulter

  • Jumping two enemies in a row will promote the Leaper to a Vaulter.

J

LEAPER

S
  • Promoted Leaper can Jump diagonally forward or reverse

  • Can not jump a Vaulter

  • If Jumps an enemy promoted Leaper the Enemy is changed to a Jumper

  • If Leaper jumps a pure Leaper it is removed

LE

VAULTER

S
  • Vaulter can Jump diagonally forward or reverse direction

  • Can Vault 2 pieces in one direction

  • Can vault over an empty space or friendly plus an enemy

  • Can chain together double jumps

  • If jumps an enemy Vaulter the enemy is changed to a leaper.

  • If jumps an enemy pure Leaper the enemy is removed

  • If jumps an enemy Promoted Leaper the enemy is changed to a Jumper.

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© 2018 BY ICEFIRED GAMES INC