Jump3
3 player Jumps. One player fights off 2 while preparing for the clash of all three in the center.

Can be played 2v1 or free for all.
RULES AND OBJECTIVES:
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Same rules as Jumps
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The center player has 4 Leapers and 7 Jumpers while the other two have 3 Leapers and 5 Jumpers
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If one player is left with just a Jumper and is one spot away from any non-upgraded enemy, he can mind control the enemy (jump on the enemy and take control). A mind controlled piece acts the same as a Leaper or Vaulter but with two rules. He cannot jump his own kind. and if he is jumped and removed from the game control returns the host color.
WIN CONDITION:
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1st person to eliminate all of the opponents pieces.
BOARD SETUP
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See the special setup below
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The arrows show the forward direction for the Jumpers.
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The side players will have 5 Jumpers and 3 Leapers each.
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The center player will have 7 Jumpers and 4 Leapers.

PIECE RULES
J
JUMPER
5-7

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Jumper can Jump diagonally forward only.
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Can not Jump a Leaper or Vaulter.
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Jumping two enemy Jumpers in a row will promote the Jumper to a Leaper.
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Can be promoted to a Leaper if Jumper reaches the other side.
LE
PURE LEAPER
3-4

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Can Jump diagonally forward or reverse
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Can not jump a Vaulter
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If Jumps an enemy promoted Leaper the Enemy is changed to a Jumper
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If Leaper jumps a pure Leaper he is removed
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Can be promoted to a Vaulter
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Jumping two enemies in a row will promote the Leaper to a Vaulter.
J
LEAPER
S

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Promoted Leaper can Jump diagonally forward or reverse
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Can not jump a Vaulter
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If Jumps an enemy promoted Leaper the Enemy is changed to a Jumper
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If Leaper jumps a pure Leaper it is removed
LE
VAULTER
S

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Vaulter can Jump diagonally forward or reverse direction
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Can Vault 2 pieces in one direction
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Can vault over an empty space or friendly plus an enemy
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Can chain together double jumps
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If jumps an enemy Vaulter the enemy is changed to a leaper.
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If jumps an enemy pure Leaper the enemy is removed
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If jumps an enemy Promoted Leaper the enemy is changed to a Jumper.