JumpTego3
A combination of Jumpz and just the pawns from Warz with some special rules for this last man or men standing game for 3 players.
Two games at once with the possibility of two different winners.
RULES AND OBJECTIVES:
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All pawns can move one space in any diagonal direction. All pieces stay in their colors and cannot move to the opposite color.
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Traps and Fighters are not used. The princess can move but cannot attack.
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There are no promotions at any back lines.
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The last man or men standing win.
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There can be two winners with one person winning the Jumpz game while the other winning the War game.
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Players are required to play once from Jumpz and once from Warz per round.
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Once one part of the game is over you would only have to play the remaining part.
WIN CONDITION:
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Players win the Jumpz side with total annihilation.
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Players win the Warz side by killing the princesses.
BOARD SETUP
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See special board setup below
JUMP PIECE RULES
J
JUMPER
5-7
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Jumper can Jump diagonally forward only.
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Can not Jump a Leaper or Vaulter.
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Jumping two enemy Jumpers in a row will promote the Jumper to a Leaper.
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Can be promoted to a Leaper if Jumper reaches the other side.
LE
PURE LEAPER
3
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Can Jump diagonally forward or reverse
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Can not jump a Vaulter
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If Jumps an enemy promoted Leaper the Enemy is changed to a Jumper
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If Leaper jumps a pure Leaper he is removed
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Can be promoted to a Vaulter
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Jumping two enemies in a row will promote the Leaper to a Vaulter.
J
LEAPER
S
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Promoted Leaper can Jump diagonally forward or reverse
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Can not jump a Vaulter
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If Jumps an enemy promoted Leaper the Enemy is changed to a Jumper
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If Leaper jumps a pure Leaper it is removed
LE
VAULTER
S
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Vaulter can Jump diagonally forward or reverse direction
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Can Vault 2 pieces in one direction
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Can vault over an empty space or friendly plus an enemy
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Can chain together double jumps
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If jumps an enemy Vaulter the enemy is changed to a leaper.
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If jumps an enemy pure Leaper the enemy is removed
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If jumps an enemy Promoted Leaper the enemy is changed to a Jumper.
WAR PIECE RULES
P
PRINCESS
1
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Princess can move diagonally 1 space diagonally in any direction every other turn or as an alternate can be immobile.
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Can not attack.
AS
ASSASSIN
1
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Assassin can move diagonally 1 space in any direction.
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Wins any attack with a higher or equal number.
S
SOLDIER
3
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Soldier can move diagonally 1 space in any direction.
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Wins any attack with a higher or equal number.
H
HUNTER
2
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Hunter can move diagonally 1 space in any direction.
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Wins any attack with a higher or equal number.
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Can kill an Assassin if he attacks 1st.
LARGER ARMY ADDITIONAL PIECE RULES
R
RANGER
4
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Ranger can move diagonally a maximum of 3 spaces in any direction.
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Rangers are ideal for hunting down a princess.