JumpTego3

A combination of Jumpz and just the pawns from Warz with some special rules for this last man or men standing game for 3 players. 
Two games at once with the possibility of two different winners. 
RULES AND OBJECTIVES:
  • All pawns can move one space in any diagonal direction. All pieces stay in their colors and cannot move to the opposite color.

  • Traps and Fighters are not used. The princess can move but cannot attack.

  • There are no promotions at any back lines.

  • The last man or men standing win. 

  • There can be two winners with one person winning the Jumpz game while the other winning the War game.

  • Players are required to play once from Jumpz and once from Warz per round.

  • Once one part of the game is over you would only have to play the remaining part.

WIN CONDITION:
  • Players win the Jumpz side with total annihilation.

  • Players win the Warz side by killing the princesses.​

BOARD SETUP

  • See special board setup below

JUMP PIECE RULES​
J

JUMPER

5-7
  • Jumper can Jump diagonally forward only.

  • Can not Jump a Leaper or Vaulter.

  • Jumping two enemy Jumpers in a row will promote the Jumper to a Leaper.

  • Can be promoted to a Leaper if Jumper reaches the other side. 

LE

PURE LEAPER

3
  • Can Jump diagonally forward or reverse

  • Can not jump a Vaulter

  • If Jumps an enemy promoted Leaper the Enemy is changed to a Jumper

  • If Leaper jumps a pure Leaper he is removed

  • Can be promoted to a Vaulter

  • Jumping two enemies in a row will promote the Leaper to a Vaulter.

J

LEAPER

S
  • Promoted Leaper can Jump diagonally forward or reverse

  • Can not jump a Vaulter

  • If Jumps an enemy promoted Leaper the Enemy is changed to a Jumper

  • If Leaper jumps a pure Leaper it is removed

LE

VAULTER

S
  • Vaulter can Jump diagonally forward or reverse direction

  • Can Vault 2 pieces in one direction

  • Can vault over an empty space or friendly plus an enemy

  • Can chain together double jumps

  • If jumps an enemy Vaulter the enemy is changed to a leaper.

  • If jumps an enemy pure Leaper the enemy is removed

  • If jumps an enemy Promoted Leaper the enemy is changed to a Jumper.

WAR PIECE RULES​
P

PRINCESS

1
  • Princess can move diagonally 1 space diagonally in any direction every other turn or as an alternate can be immobile.

  • Can not attack.

AS

ASSASSIN

1
  • Assassin can move diagonally 1 space in any direction.

  • Wins any attack with a higher or equal number.

S

SOLDIER

3
  • Soldier can move diagonally 1 space in any direction.

  • Wins any attack with a higher or equal number.

H

HUNTER

2
  • Hunter can move diagonally 1 space in any direction.

  • Wins any attack with a higher or equal number.

  • Can kill an Assassin if he attacks 1st.

LARGER ARMY ADDITIONAL PIECE RULES​
R

RANGER

4
  • Ranger can move diagonally a maximum of 3 spaces in any direction.

  • Rangers are ideal for hunting down a princess.

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© 2018 BY ICEFIRED GAMES INC