MEH

Another take on the ancient game of Mehen.
A race and a war for who can upgrade first and defeat the enemy.
RULES AND OBJECTIVES:
  • Roll one Square die to see who goes 1st. A Square wins or highest number. Re-roll ties.

  • Players start with 5 Jumpers and have to roll a Square or Triangle to bring a piece in to the tail of the spiral (board piece 15) . Also, have 5 Leapers ready for later on.

  • If your Jumper is on a Dot space and rolls a Square or Triangle they must use the path that is not on the spiral path. If this sends them off the board they must start over. There are some Dot spaces which provide a shortcut.

  • If your Leaper is on a Dot space and rolls a Square or Triangle they also have to use the path not on the spiral path. A Leaper does not use a path that sends them off the board though.

  • Once all Jumpers are upgraded, Leapers can destroy Leapers by landing on them.

WIN CONDITION:

  • Destroy all the enemy pieces or escape first.

BOARD SETUP

PIECE RULES​
J

JUMPER

5
  • Jumper moves the number of spaces on one die or both dice on the spiral path toward the center.

  • If you land on a friendly Jumper, you move ahead the same number of spaces

  • If you land on an enemy Jumper or Leaper, the enemy is moved to the spot you started from.

  • An exact roll must be made to enter the center of the spiral.

  • Once in the center, they must roll a Triangle or Square to upgrade to a Leaper.

LE

LEAPER

5
  • Leaper moves the number of spaces on one die or both dice on the spiral path in either direction.

  • If you land on a friendly Leaper, you move in the same direction the same number of spaces. You cant land on a friendly Jumper.

  • If you land on an enemy Leaper and any Jumpers are still on the board, the enemy is moved to the spot you started from.

  • If you land on an enemy Leaper and no Jumpers are still on the board, the enemy is destroyed.

  • If you land on an enemy Jumper, the enemy is destroyed.

DT

TRIANGLE DIE

1
  • A Triangle or Square is required to start a piece at start spot (board piece 15).

  • A Triangle can be used as a 3 or 6.

  • If you roll a Triangle and you are on a Dot board piece you must use the path not on the spiral path.

DS

SQUARE DIE

1
  • A Triangle or Square is required to start a piece at start spot (board piece 15).

  • A Square can be used as a 4 or 8. 

  • If you roll a Square and you are on a Dot board piece you must use the path not on the spiral path (see special rule for Leaper)

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© 2018 BY ICEFIRED GAMES INC