MID
A bloodier and faster version of war with a 4x12 board and much fewer pieces.

There is no escaping your bloody destiny.
RULES AND OBJECTIVES:
-
4x12 board that kicks out in the middle.
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The same rules apply for all pieces as war mode.
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All pawns and archers are removed and it is a battle of just the remaining heroes.
TIMER SPEED (optional):
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The timer should be set to a faster speed so you only have about 5 seconds per turn.
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The timer is always stopped when there is a battle and the dice have to be rolled.
WIN CONDITION:
-
Kill the King.
BOARD SETUP

PIECE RULES
DT
DEFENDER DIE
1

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Lowest number Wins
-
If the Defender rolls a Triangle, he kills the attacker.
-
Not used with Pawns.
DS
ATTACKER DIE
1

-
Lowest number Wins
-
If the Attacker rolls a Square, he Missed and has to move back one space.
-
Not used with Pawns
K
KING
1

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King can move one space in any direction.
-
Can call a Guard to his aid once per game per Guard.
Q
QUEEN
1

-
Queen can move unlimited spaces in any direction.
-
Can you say Overpowered?
W
WARLOCK
1

-
Warlock moves up to 2 spaces in any direction
-
Can resurrect one removed piece once per game to a spot 1 space away from the Warlock.
WI
WIZARD
1

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Wizard moves up to 2 spaces in any direction.
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Attacks 1 space away from the enemy
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Can teleport to within 2 spaces of the enemy King once per game.
G
GUARD
2

-
Guard moves exactly 2 spaces in any direction.
-
Can jump to the aid of the King once per game into any open spot around him.
KN
KNIGHT
2

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Knight moves in an "L" shape either 1 then 2 spaces or 2 then 1 space.
-
Has a shield which can block a Knight or Archer attack. Once the shield is broken, the piece is turned around and movement limited to 1 space in any direction
SP
SPEARMAN
2

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Spearman moves up to 2 spaces in any direction.
-
Can block one Knight, Lancer or Guard attack but breaks his Shield. Movement is then limited to 1 space in any direction and the piece is turned around.
L
LANCER
2

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Lancer moves unlimited spaces in a straight line.
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Can pass around one ally to attack an enemy.
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Has a Shield which can be broken by an Archer or Lancer attack. The Lancer is turned around & His movement is then limited to 1 space in any direction.