MID

A bloodier and faster version of war with a 4x12 board and much fewer pieces.
There is no escaping your bloody destiny.
RULES AND OBJECTIVES:
  • 4x12 board that kicks out in the middle.

  • The same rules apply for all pieces as war mode.

  • All pawns and archers are removed and it is a battle of just the remaining heroes.

TIMER SPEED (optional):
  • The timer should be set to a faster speed so you only have about 5 seconds per turn.

  • The timer is always stopped when there is a battle and the dice have to be rolled.

WIN CONDITION:
  • Kill the King.​

BOARD SETUP

PIECE RULES​
DT

DEFENDER DIE

1
  • Lowest number Wins

  • If the Defender rolls a Triangle, he kills the attacker.

  • Not used with Pawns.

DS

ATTACKER DIE

1
  • Lowest number Wins

  • If the Attacker rolls a Square, he Missed and has to move back one space.

  • Not used with Pawns

K

KING

1
  • King can move one space in any direction. 

  • Can call a Guard to his aid once per game per Guard.

Q

QUEEN

1
  • Queen can move unlimited spaces in any direction.

  • Can you say Overpowered?

W

WARLOCK

1
  • Warlock moves up to 2 spaces in any direction

  • Can resurrect one removed piece once per game to a spot 1 space away from the Warlock.

WI

WIZARD

1
  • Wizard moves up to 2 spaces in any direction.

  • Attacks 1 space away from the enemy

  • Can teleport to within 2 spaces of the enemy King once per game.

G

GUARD

2
  • Guard moves exactly 2 spaces in any direction.

  • Can jump to the aid of the King once per game into any open spot around him.

KN

KNIGHT

2
  • Knight moves in an "L" shape either 1 then 2 spaces or 2 then 1 space.

  • Has a shield which can block a Knight or Archer attack. Once the shield is broken, the piece is turned around and movement limited to 1 space in any direction

SP

SPEARMAN

2
  • Spearman moves up to 2 spaces in any direction.

  • Can block one Knight, Lancer or Guard attack but breaks his Shield. Movement is then limited to 1 space in any direction and the piece is turned around.

L

LANCER

2
  • Lancer moves unlimited spaces in a straight line.

  • Can pass around one ally to attack an enemy.

  • Has a Shield which can be broken by an Archer or Lancer attack. The Lancer is  turned around & His movement is then limited to 1 space in any direction.

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© 2018 BY ICEFIRED GAMES INC