Similar rules to checkers but games are much faster and pieces can move/jump orthogonally too.
RULES AND OBJECTIVES:
If a capture is possible it must be made, or else the piece is removed if the opponent calls it.
1st movement cannot include jumping an ally player.
No piece may return to the space they came from in the previous move.
Remove all of your opponents pieces.
Can Jump or Move diagonally forward or left or right
Can be promoted to one of 5 max Leapers if Jumper reaches the other side.
Leapers can Move and Jump in any direction.
Maximum of 5 pure Leapers.
If you get to the back of the enemy line and have no leaper to promote to you have to wait there.