SHO

A variation of the Japanese game of Shogi.
A game of promotion and war.
RULES AND OBJECTIVES:
  • Shogi Japanese chess variation.

  • 9x9 board

  • No bringing pieces back into the game like traditional Shogi unless it is the one piece by the warlock or a guard coming back from the dead.

  • Also any man that gets to the promotion line has to promote to a pawn.

  • Start with 9 men. 

  • Pieces all start backwards and are turned around to face forward once promoted.

WIN CONDITION:
  • Kill the King​

BOARD SETUP

  • See special board setup below

PIECE RULES​
K

KING

1
  • King can move one space in any direction. 

G

GUARD

2
  • Guard can move 2 spaces orthogonally in any direction or diagonally forward.

  • After promotion can move and attack 2 spaces any direction.

  • Special - Can jump to the aid of the king once per game per Guard.

  • If the Guard dies before being able to aid the king he can be brought back from the dead and jump to the king.

  • An Undead Guard dies after 3 turns

L

LANCER

2
  • Lancer can move orthogonally forward or left and right any number of unblocked spaces.

  • Can move thru a single man.

  • After promotion they can move in any orthogonal direction any number of spaces.

KN

KNIGHT

2
  • Knight can move 2 forward then 1 space to a side Or 1 forward and then 2 to a side.

  • After promotion they can  move in any direction and either 1 and and then 2 spaces or 2 then 1 space.

A

ARCHER

2
  • Archer can move and attack diagonally forward any number of spaces.

  • Have to attack 2 spaces away from the enemy.

  • After promotion can attack up to 3 spaces away.

  • After promotion they can move any direction diagonally any number of spaces.

W

WARLOCK

1
  • Warlock can move up to 2 spaces in any direction forward.

  • After promotion can move up to 2 spaces in any direction.

  • Can attack 2 spaces away and can resurrect once per game any piece.

  • Cannot put the enemy king in check or checkmate at the moment when they promote.

SP

SPEARMAN

1
  • Spearman can move 1 space diagonally forward or forward orthogonally 1 space.

  • After Promotion can move and attack up to 2 spaces in any direction.

WI

WIZARD

1
  • Wizard can move up to 2 spaces in any forward direction.

  • Attacks 1 space away from the enemy

  • After Promotion can move up to 2 spaces in any direction.

  • Special - Can teleport to within 2 spaces of the enemy King once per game.

J

MEN

9
  • Men can only move  and attack forward 1 space.

  • When they get to the starting men line of the enemy they have to be promoted to an Assassin, Hunter or SoldierIf none are available they cannot promote or move from the enemy promotion line.

AS

ASSASSIN

1
  • Assassin can move and attack any piece one space in any direction.

  • Can jump an adjacent alley to attack an enemy

  • Kills any higher numbers if attacking or being attacked (see Hunter)

H

HUNTER

2
  • Hunter can move and attack any piece one space orthogonally.

  • Can kill an Assassin if the Hunter attacks 1st.

  • Kills any higher numbers if attacking or being attacked.

S

SOLDIER

3
  • Soldier can move and attack any piece one space orthogonally.

  • Kills other Soldiers when attacking.

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© 2018 BY ICEFIRED GAMES INC