VIP
All the heroes are gone and it is up to the pawns to protect the injured princess from each side.

It is a hunt for the enemy princess.
RULES AND OBJECTIVES:
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All pawns except Traps and Princesses can move one space in any direction.
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There are no promotions at the backline.
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Traps and the Princess cannot move.
WIN CONDITION:
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Finding the enemy Princess
BOARD SETUP
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See the special board setup below

PIECE RULES
P
PRINCESS
1
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Princess can not move and is the objective of the game.
AS
ASSASSIN
1
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Assassin can move orthogonally 1 space in any direction.
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Wins any attack with a higher or equal number.
H
HUNTER
2
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Hunter can move orthogonally 1 space in any direction.
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Wins any attack with a higher or equal number.
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Can kill an Assassin if he attacks 1st.
S
SOLDIER
3
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Soldier can move orthogonally 1 space in any direction.
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Wins any attack with a higher or equal number.
R
RANGER
4
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Ranger can move orthogonally 1 space in any direction.
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Wins any attack with a higher or equal number.
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Can disarm Traps if they call disarm before attacking.
F
FIGHTER
5
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Fighter can move orthogonally 1 space in any direction.
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Wins any attack with or equal number.
T
TRAP
3
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Trap cannot move
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Can be disarmed from a Hunter if they call disarm before attacking.