War3

The royal army stands between the King's and Queen's armies.
WARS3.png
In this 2V1 version of War, two players strategize against 1 foe.
RULES AND OBJECTIVES:
  • It uses all the same rules as War.

  • The Queen's army has the Wizard, Warlock, Archers, 1 Spearman and the Crossbowmen. Also, she has the princess and several pawns.

  • The King's army has the Guards, Lancers, Knights and 1 spearman. Also, he has the Assassin and several pawns.

  • The Rangers gain the ability of being able to move in any Orthogonal direction like the soldiers.

  • The pawns are set facing the Royal army. 

  • The Royal army's pawns will be visible by the opposing armies.

  • This can be played with 3 colors if you have the add-on colors or a second set.

WIN CONDITION:
  • Kill the King​

BOARD SETUP

  • See special board setup below

DT

DEFENDER DIE

1
  • Lowest number Wins

  • If the Defender rolls a Triangle, he kills the attacker.

  • Not used with Pawns.

DS

ATTACKER DIE

1
  • Lowest number Wins

  • If the Attacker rolls a Square, he Missed and has to move back one space.

  • Not used with Pawns

ROYAL ARMY PIECE RULES​
K

KING

1
  • King can move one space in any direction. 

  • Can call a Guard to his aid once per game per Guard.

Q

QUEEN

1
  • Queen can move unlimited spaces in any direction.

  • Can you say Overpowered?

W

WARLOCK

1
  • Warlock moves up to 2 spaces in any direction

  • Can resurrect one removed piece once per game to a spot 1 space away from the Warlock.

WI

WIZARD

1
  • Wizard moves up to 2 spaces in any direction.

  • Attacks 1 space away from the enemy

  • Can teleport to within 2 spaces of the enemy King once per game.

KN

KNIGHT

2
  • Knight moves in an "L" shape either 1 then 2 spaces or 2 then 1 space.

  • Has a shield which can block a Knight or Archer attack. Once the shield is broken, the piece is turned around and movement limited to 1 space in any direction

SP

SPEARMAN

2
  • Spearman moves up to 2 spaces in any direction.

  • Can block one Knight, Lancer or Guard attack but breaks his Shield. Movement is then limited to 1 space in any direction and the piece is turned around.

G

GUARD

2
  • Guard moves exactly 2 spaces in any direction.

  • Can jump to the aid of the King once per game into any open spot around him.

A

ARCHER

2
  • Archer moves unlimited spaces diagonally.

  • Has to attack 2 spaces from enemy.

L

LANCER

2
  • Lancer moves unlimited spaces in a straight line.

  • Can pass around one ally to attack an enemy.

  • Has a Shield which can be broken by an Archer or Lancer attack. The Lancer is  turned around & His movement is then limited to 1 space in any direction.

AS

ASSASSIN

1
  • Assassin can move and attack any piece one space in any direction

  • Can jump an adjacent alley to attack an enemy

  • Can not be promoted

  • Kills any higher numbers if attacking or being attacked (see Hunter)

  • For his first movement he can move up to 2 spaces forward.

H

HUNTER

2
  • Hunter can move and attack any pawn one space in any direction.

  • Can kill an Assassin if the Hunter attacks 1st.

  • Can only kill a hero diagonally forward.

  • Can not be promoted.

  • Kills any higher numbers if attacking or being attacked.

  • For his first movement he can move up to 2 spaces forward.

S

SOLDIER

3
  • Soldier can move one space forward backward left or right

  • Kills Rangers and Fighters if attacked or being attacked.

  • Kills other Soldiers when attacking.

  • Can attack and kill a hero only diagonally forward

  • For his first movement he can move up to 2 spaces forward.

R

RANGER

4
  • Ranger moves forward or back one space

  • Kills Fighters if attacking or being attacked

  • Can attack and kill a hero only diagonally forward

  • For his first movement he can move up to 2 spaces forward.

QUEEN'S ARMY PIECE RULES​
Q

QUEEN

1
  • Queen can move unlimited spaces in any direction.

  • Can you say Overpowered?

W

WARLOCK

1
  • Warlock moves up to 2 spaces in any direction

  • Can resurrect one removed piece once per game to a spot 1 space away from the Warlock.

WI

WIZARD

1
  • Wizard moves up to 2 spaces in any direction.

  • Attacks 1 space away from the enemy

  • Can teleport to within 2 spaces of the enemy King once per game.

SP

SPEARMAN

1
  • Spearman moves up to 2 spaces in any direction.

  • Can block one Knight, Lancer or Guard attack but breaks his Shield. Movement is then limited to 1 space in any direction and the piece is turned around.

A

ARCHER

2
  • Archer moves unlimited spaces diagonally.

  • Has to attack 2 spaces from enemy.

LE

GOBLIN

2
  • Goblin moves  2 spaces diagonally then 2 spaces orthogonally or  2 spaces orthogonally then 2 spaces diagonally.

  • Moves over other pieces.

P

PRINCESS

1
  • Princess can move and attack any piece one space in any direction

  • Can kill any enemy she attacks 1st except for the Assassin

  • If she is attacked she gets to roll a defense die unlike all other Pawns

  • For her first movement she can move up to 2 spaces forward.

H

HUNTER

1
  • Hunter can move and attack any pawn one space in any direction.

  • Can kill an Assassin if the Hunter attacks 1st.

  • Can only kill a hero diagonally forward.

  • Can not be promoted.

  • Kills any higher numbers if attacking or being attacked.

  • For his first movement he can move up to 2 spaces forward.

S

SOLDIER

1
  • Soldier can move one space forward backward left or right

  • Kills Rangers and Fighters if attacked or being attacked.

  • Kills other Soldiers when attacking.

  • Can attack and kill a hero only diagonally forward

  • For his first movement he can move up to 2 spaces forward.

R

RANGER

2
  • Ranger moves forward or back one space

  • Kills Fighters if attacking or being attacked

  • Can attack and kill a hero only diagonally forward

  • For his first movement he can move up to 2 spaces forward.

T

TRAP

2
  • Trap cannot move

  • Can be disarmed from a Hunter if they call disarm before attacking.

KING'S ARMY PIECE RULES​
K

KING

1
  • King can move one space in any direction. 

  • Can call a Guard to his aid once per game per Guard.

KN

KNIGHT

2
  • Knight moves in an "L" shape either 1 then 2 spaces or 2 then 1 space.

  • Has a shield which can block a Knight or Archer attack. Once the shield is broken, the piece is turned around and movement limited to 1 space in any direction

SP

SPEARMAN

1
  • Spearman moves up to 2 spaces in any direction.

  • Can block one Knight, Lancer or Guard attack but breaks his Shield. Movement is then limited to 1 space in any direction and the piece is turned around.

L

LANCER

2
  • Lancer moves unlimited spaces in a straight line.

  • Can pass around one ally to attack an enemy.

  • Has a Shield which can be broken by an Archer or Lancer attack. The Lancer is  turned around & His movement is then limited to 1 space in any direction.

G

GUARD

2
  • Guard moves exactly 2 spaces in any direction.

  • Can jump to the aid of the King once per game into any open spot around him.

AS

ASSASSIN

1
  • Assassin can move and attack any piece one space in any direction

  • Can jump an adjacent alley to attack an enemy

  • Can not be promoted

  • Kills any higher numbers if attacking or being attacked (see Hunter)

  • For his first movement he can move up to 2 spaces forward.

S

SOLDIER

2
  • Soldier can move one space forward backward left or right

  • Kills Rangers and Fighters if attacked or being attacked.

  • Kills other Soldiers when attacking.

  • Can attack and kill a hero only diagonally forward

  • For his first movement he can move up to 2 spaces forward.

H

HUNTER

1
  • Hunter can move and attack any pawn one space in any direction.

  • Can kill an Assassin if the Hunter attacks 1st.

  • Can only kill a hero diagonally forward.

  • Can not be promoted.

  • Kills any higher numbers if attacking or being attacked.

  • For his first movement he can move up to 2 spaces forward.

R

RANGER

2
  • Ranger moves forward or back one space

  • Kills Fighters if attacking or being attacked

  • Can attack and kill a hero only diagonally forward

  • For his first movement he can move up to 2 spaces forward.

T

TRAP

1
  • Trap cannot move

  • Can be disarmed from a Hunter if they call disarm before attacking.