War3
The royal army stands between the King's and Queen's armies.

In this 2V1 version of War, two players strategize against 1 foe.
RULES AND OBJECTIVES:
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It uses all the same rules as War.
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The Queen's army has the Wizard, Warlock, Archers, 1 Spearman and the Crossbowmen. Also, she has the princess and several pawns.
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The King's army has the Guards, Lancers, Knights and 1 spearman. Also, he has the Assassin and several pawns.
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The Rangers gain the ability of being able to move in any Orthogonal direction like the soldiers.
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The pawns are set facing the Royal army.
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The Royal army's pawns will be visible by the opposing armies.
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This can be played with 3 colors if you have the add-on colors or a second set.
WIN CONDITION:
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Kill the King
BOARD SETUP
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See special board setup below
DT
DEFENDER DIE
1
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Lowest number Wins
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If the Defender rolls a Triangle, he kills the attacker.
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Not used with Pawns.
DS
ATTACKER DIE
1
-
Lowest number Wins
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If the Attacker rolls a Square, he Missed and has to move back one space.
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Not used with Pawns
ROYAL ARMY PIECE RULES
K
KING
1
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King can move one space in any direction.
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Can call a Guard to his aid once per game per Guard.
Q
QUEEN
1
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Queen can move unlimited spaces in any direction.
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Can you say Overpowered?
W
WARLOCK
1
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Warlock moves up to 2 spaces in any direction
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Can resurrect one removed piece once per game to a spot 1 space away from the Warlock.
WI
WIZARD
1
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Wizard moves up to 2 spaces in any direction.
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Attacks 1 space away from the enemy
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Can teleport to within 2 spaces of the enemy King once per game.
KN
KNIGHT
2
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Knight moves in an "L" shape either 1 then 2 spaces or 2 then 1 space.
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Has a shield which can block a Knight or Archer attack. Once the shield is broken, the piece is turned around and movement limited to 1 space in any direction
SP
SPEARMAN
2
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Spearman moves up to 2 spaces in any direction.
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Can block one Knight, Lancer or Guard attack but breaks his Shield. Movement is then limited to 1 space in any direction and the piece is turned around.
G
GUARD
2
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Guard moves exactly 2 spaces in any direction.
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Can jump to the aid of the King once per game into any open spot around him.
A
ARCHER
2
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Archer moves unlimited spaces diagonally.
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Has to attack 2 spaces from enemy.
L
LANCER
2
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Lancer moves unlimited spaces in a straight line.
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Can pass around one ally to attack an enemy.
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Has a Shield which can be broken by an Archer or Lancer attack. The Lancer is turned around & His movement is then limited to 1 space in any direction.
AS
ASSASSIN
1
-
Assassin can move and attack any piece one space in any direction
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Can jump an adjacent alley to attack an enemy
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Can not be promoted
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Kills any higher numbers if attacking or being attacked (see Hunter)
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For his first movement he can move up to 2 spaces forward.
H
HUNTER
2
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Hunter can move and attack any pawn one space in any direction.
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Can kill an Assassin if the Hunter attacks 1st.
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Can only kill a hero diagonally forward.
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Can not be promoted.
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Kills any higher numbers if attacking or being attacked.
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For his first movement he can move up to 2 spaces forward.
S
SOLDIER
3
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Soldier can move one space forward backward left or right
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Kills Rangers and Fighters if attacked or being attacked.
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Kills other Soldiers when attacking.
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Can attack and kill a hero only diagonally forward
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For his first movement he can move up to 2 spaces forward.
R
RANGER
4
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Ranger moves forward or back one space
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Kills Fighters if attacking or being attacked
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Can attack and kill a hero only diagonally forward
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For his first movement he can move up to 2 spaces forward.
QUEEN'S ARMY PIECE RULES
Q
QUEEN
1
-
Queen can move unlimited spaces in any direction.
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Can you say Overpowered?
W
WARLOCK
1
-
Warlock moves up to 2 spaces in any direction
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Can resurrect one removed piece once per game to a spot 1 space away from the Warlock.
WI
WIZARD
1
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Wizard moves up to 2 spaces in any direction.
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Attacks 1 space away from the enemy
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Can teleport to within 2 spaces of the enemy King once per game.
SP
SPEARMAN
1
-
Spearman moves up to 2 spaces in any direction.
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Can block one Knight, Lancer or Guard attack but breaks his Shield. Movement is then limited to 1 space in any direction and the piece is turned around.
A
ARCHER
2
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Archer moves unlimited spaces diagonally.
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Has to attack 2 spaces from enemy.
LE
GOBLIN
2
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Goblin moves 2 spaces diagonally then 2 spaces orthogonally or 2 spaces orthogonally then 2 spaces diagonally.
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Moves over other pieces.
P
PRINCESS
1
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Princess can move and attack any piece one space in any direction
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Can kill any enemy she attacks 1st except for the Assassin.
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If she is attacked she gets to roll a defense die unlike all other Pawns
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For her first movement she can move up to 2 spaces forward.
H
HUNTER
1
-
Hunter can move and attack any pawn one space in any direction.
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Can kill an Assassin if the Hunter attacks 1st.
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Can only kill a hero diagonally forward.
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Can not be promoted.
-
Kills any higher numbers if attacking or being attacked.
-
For his first movement he can move up to 2 spaces forward.
S
SOLDIER
1
-
Soldier can move one space forward backward left or right
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Kills Rangers and Fighters if attacked or being attacked.
-
Kills other Soldiers when attacking.
-
Can attack and kill a hero only diagonally forward
-
For his first movement he can move up to 2 spaces forward.
R
RANGER
2
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Ranger moves forward or back one space
-
Kills Fighters if attacking or being attacked
-
Can attack and kill a hero only diagonally forward
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For his first movement he can move up to 2 spaces forward.
T
TRAP
2
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Trap cannot move
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Can be disarmed from a Hunter if they call disarm before attacking.
KING'S ARMY PIECE RULES
K
KING
1
-
King can move one space in any direction.
-
Can call a Guard to his aid once per game per Guard.
KN
KNIGHT
2
-
Knight moves in an "L" shape either 1 then 2 spaces or 2 then 1 space.
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Has a shield which can block a Knight or Archer attack. Once the shield is broken, the piece is turned around and movement limited to 1 space in any direction
SP
SPEARMAN
1
-
Spearman moves up to 2 spaces in any direction.
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Can block one Knight, Lancer or Guard attack but breaks his Shield. Movement is then limited to 1 space in any direction and the piece is turned around.
L
LANCER
2
-
Lancer moves unlimited spaces in a straight line.
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Can pass around one ally to attack an enemy.
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Has a Shield which can be broken by an Archer or Lancer attack. The Lancer is turned around & His movement is then limited to 1 space in any direction.
G
GUARD
2
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Guard moves exactly 2 spaces in any direction.
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Can jump to the aid of the King once per game into any open spot around him.
AS
ASSASSIN
1
-
Assassin can move and attack any piece one space in any direction
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Can jump an adjacent alley to attack an enemy
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Can not be promoted
-
Kills any higher numbers if attacking or being attacked (see Hunter)
-
For his first movement he can move up to 2 spaces forward.
S
SOLDIER
2
-
Soldier can move one space forward backward left or right
-
Kills Rangers and Fighters if attacked or being attacked.
-
Kills other Soldiers when attacking.
-
Can attack and kill a hero only diagonally forward
-
For his first movement he can move up to 2 spaces forward.
H
HUNTER
1
-
Hunter can move and attack any pawn one space in any direction.
-
Can kill an Assassin if the Hunter attacks 1st.
-
Can only kill a hero diagonally forward.
-
Can not be promoted.
-
Kills any higher numbers if attacking or being attacked.
-
For his first movement he can move up to 2 spaces forward.
R
RANGER
2
-
Ranger moves forward or back one space
-
Kills Fighters if attacking or being attacked
-
Can attack and kill a hero only diagonally forward
-
For his first movement he can move up to 2 spaces forward.
T
TRAP
1
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Trap cannot move
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Can be disarmed from a Hunter if they call disarm before attacking.